New Projects
2009-09-07 9:23 AM PDT
I'm currently working on two new projects that I think some of you might find entertaining.
First: I'm making a Star Wars Galaxies Soundtrack. For any of you who are playing, or used to play the game, this .rar full of musical clips (composed by John Williams and some by SOE) will sweep you off your feet with nostalgia. This will be a must-have for any ex-SWG gamer. It's never been done before, and I'm not trying to gain fame or profit from this, I just think it should be done for nostalglia's sake. I owe everything to George Lucas, Lucasfilms, Lucasarts, Sony Online Entertainment, and John Williams.
(Front side to the album, the back will be released once a song list is compiled)
Second: GRID- "Feel the Speed" is a video I am working on. The next major installment to my youtube page, this is going to be a display of speed, power, finesse, and beautiful cars. As some of you know (if you've followed my youtube page), I make everything from small time, mildly entertaining videos, to huge, spanning videos, that have meticulous editing and a large storyline connecting them. My recent videos have been random and have had no real purpose other than immediate entertainment. "Feel the Speed" is going to mark the return of lengthy, edited, feauture presentations on my channel.
A taste of what you'll see in "Feel the Speed".
I'm very busy with my college courses but in the evenings after I'm done working, and on weekends, I'll be hard at work on both of these projects.
-Wek
First: I'm making a Star Wars Galaxies Soundtrack. For any of you who are playing, or used to play the game, this .rar full of musical clips (composed by John Williams and some by SOE) will sweep you off your feet with nostalgia. This will be a must-have for any ex-SWG gamer. It's never been done before, and I'm not trying to gain fame or profit from this, I just think it should be done for nostalglia's sake. I owe everything to George Lucas, Lucasfilms, Lucasarts, Sony Online Entertainment, and John Williams.
(Front side to the album, the back will be released once a song list is compiled)
Second: GRID- "Feel the Speed" is a video I am working on. The next major installment to my youtube page, this is going to be a display of speed, power, finesse, and beautiful cars. As some of you know (if you've followed my youtube page), I make everything from small time, mildly entertaining videos, to huge, spanning videos, that have meticulous editing and a large storyline connecting them. My recent videos have been random and have had no real purpose other than immediate entertainment. "Feel the Speed" is going to mark the return of lengthy, edited, feauture presentations on my channel.
A taste of what you'll see in "Feel the Speed".
I'm very busy with my college courses but in the evenings after I'm done working, and on weekends, I'll be hard at work on both of these projects.
-Wek
Star Wars Battlefront 3 Footage LEAKED
2009-01-15 9:59 AM PST
This game looks AMAZING. Since Free Radical is shutting down, I'm REALLY praying someone takes up where they left off and finishes this SUPERB looking game! And I really hope it's not Pandemic :/
http://kotaku.com/5131846/leaked-star-wars-battlefront-3-gameplay-footage
http://kotaku.com/5131846/leaked-star-wars-battlefront-3-gameplay-footage
PC Gaming Alliance Bashes Lucasarts
2008-10-19 10:34 PM PDT
"Remember the PC Gaming Alliance? Yeah, formed back at the Game Developers Convention, it has representation from pretty much all of the big hardware brands in PC gaming, plus publishers Activision and Epic. And its president, Intel's Randy Stude, just went off on LucasArts for not creating a PC version of Star Wars: The Force Unleashed.
LucasArts' reasoning was that the variety of gaming PC setups out there, plus the limitations of lower-end configurations, would make it difficult to create a version of SW:TFU that everyone enjoyed. Stude, in an interview teased on Videogamer.com, called that an "uneducated" excuse and added "LucasArts hasn't made a good game in a long time."
Said Stude:
"In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response."
But wait, there's more:
"I think you probably got plenty of feedback and opinions from your readers and my personal opinion is if they're making games for the Wii, Xbox and PS3 they're scaling their experience to meet all three of those platforms. They're good on the Wii, better on the Xbox 360 and the best on the PS3. There's no argument that they could give not to be able to support good better and best on the PC."
Oh he's not done yet. Hey, what the fuck you looking at, Wii? Yeah, you. /gives titty-twister.
"LucasArts hasn't made a good PC game in a long time," he said. "That's my opinion. They make some pretty good games for the Wii, you know those little sticks you wave in the air, that seems like a natural fit for a lightsaber game, sure. But I think the last good PC game they made was probably Jedi Knight 2, and even their strategy games weren't that great. So I can understand why they would make that...
LucasArts' reasoning was that the variety of gaming PC setups out there, plus the limitations of lower-end configurations, would make it difficult to create a version of SW:TFU that everyone enjoyed. Stude, in an interview teased on Videogamer.com, called that an "uneducated" excuse and added "LucasArts hasn't made a good game in a long time."
Said Stude:
"In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response."
But wait, there's more:
"I think you probably got plenty of feedback and opinions from your readers and my personal opinion is if they're making games for the Wii, Xbox and PS3 they're scaling their experience to meet all three of those platforms. They're good on the Wii, better on the Xbox 360 and the best on the PS3. There's no argument that they could give not to be able to support good better and best on the PC."
Oh he's not done yet. Hey, what the fuck you looking at, Wii? Yeah, you. /gives titty-twister.
"LucasArts hasn't made a good PC game in a long time," he said. "That's my opinion. They make some pretty good games for the Wii, you know those little sticks you wave in the air, that seems like a natural fit for a lightsaber game, sure. But I think the last good PC game they made was probably Jedi Knight 2, and even their strategy games weren't that great. So I can understand why they would make that...
Mass Effect to be Released for PC May 6,...
2008-02-26 2:32 PM PST
Trailer: http://www.gametrailers.com/player/31062.html
Article:
GAMESPOT.COM
SAN FRANCISCO--Earlier today, in a hotel boardroom several city blocks away from the Game Developers Conference, we had an opportunity to meet with Drs. Ray Muzyka and Greg Zeschuk, who are in town to show off the PC version of Mass Effect for the first time. Currently scheduled for release in May, the PC version of BioWare's popular sci-fi role-playing game will benefit from a number of improvements over the Xbox 360 original, many of which are a direct result of feedback from reviewers and fans.
The most obvious of these improvements, which was immediately evident regardless of the fact that we were checking the game out on a 720p HDTV rather than on a higher-resolution monitor, is that the visuals are now much sharper and more detailed. The character models look great, environmental features such as water and foliage are much more believable, and even the textures of the relatively featureless non-story-critical planets look very different now that you can clearly see cracks in the ground, small stones, and such. On one of the planets we were shown during the presentation, there were clouds of dusts blowing across the screen, which are in the Xbox 360 game but not nearly as effective as they are on the PC. We can report that the PC game's textures load much more quickly than those in the console game as well, and though we noticed them popping in on occasion, the problem wasn't nearly as pronounced as it was for Xbox 360 players last year. For what it's worth, the PC version of Mass Effect that we were looking at is still a work-in-progress as well, so it's conceivable that the problem won't be in the finished game at all.
Something you'll definitely notice in the finished game, though, especially if you're familiar with the Xbox 360 game, is that BioWare and Demiurge Studios have gone the extra mile to rework certain aspects of Mass Effect. For example, you'll now be able to give squad commands to characters...
Article:
GAMESPOT.COM
SAN FRANCISCO--Earlier today, in a hotel boardroom several city blocks away from the Game Developers Conference, we had an opportunity to meet with Drs. Ray Muzyka and Greg Zeschuk, who are in town to show off the PC version of Mass Effect for the first time. Currently scheduled for release in May, the PC version of BioWare's popular sci-fi role-playing game will benefit from a number of improvements over the Xbox 360 original, many of which are a direct result of feedback from reviewers and fans.
The most obvious of these improvements, which was immediately evident regardless of the fact that we were checking the game out on a 720p HDTV rather than on a higher-resolution monitor, is that the visuals are now much sharper and more detailed. The character models look great, environmental features such as water and foliage are much more believable, and even the textures of the relatively featureless non-story-critical planets look very different now that you can clearly see cracks in the ground, small stones, and such. On one of the planets we were shown during the presentation, there were clouds of dusts blowing across the screen, which are in the Xbox 360 game but not nearly as effective as they are on the PC. We can report that the PC game's textures load much more quickly than those in the console game as well, and though we noticed them popping in on occasion, the problem wasn't nearly as pronounced as it was for Xbox 360 players last year. For what it's worth, the PC version of Mass Effect that we were looking at is still a work-in-progress as well, so it's conceivable that the problem won't be in the finished game at all.
Something you'll definitely notice in the finished game, though, especially if you're familiar with the Xbox 360 game, is that BioWare and Demiurge Studios have gone the extra mile to rework certain aspects of Mass Effect. For example, you'll now be able to give squad commands to characters...



