Silviu
 
Silviu's blog
Gothic IV: Arcania
2010-07-23 1:44 AM PDT
Ten years have passed since the end of Gothic 3 and the world has changed - the Southern Islands have become embroiled in a grueling conflict, and set the stage for the player to brave countless adventures in the guise of a nameless hero. In a vibrant and elaborate environment, decisions will have to be made which will change not only the future of the Southern Islands, but of the entire world...

Old acquaintances and new faces will aid the hero or attempt to thwart his efforts throughout his epic journey. Especially the members of the fairer sex will play a more important role. Who knows maybe the women will make the hero's life a little more complicated...

Exciting quests and challenging fights will be as much highlights as intrigue and betrayal. Will the nameless hero overcome these obstacles and complete his seemingly insurmountable task?
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Gothic III
2010-07-23 1:38 AM PDT
In the first two parts of Gothic, you fought along a hard way from being a prisoner to becoming the hero of Khorinis, the strategically important mining island. Now the time has come for you and your friends to discover and fight across the mainland of Myrtana.

The situation is desperate: The orcs have beaten King Rhobar's troops and are ruling the most important parts of Myrtana, enslaving the human population. Only the tricky inhabitants of the south and the wild barbarians of the icy north are holding against the orcish domination.

And there are rebels, lurking around in the shadows of Myrtana's forests and trying to fight a hit & run guerilla war. It's your choice if you want to join them or the orcs - but whatever you do, the destiny of Myrtana will depend on you!
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Gothic II
2010-07-23 1:29 AM PDT
The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison. One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples.

Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.

No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives succeded to escape and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyse the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously.
The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war. But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
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Gothic
2010-07-23 1:26 AM PDT
Against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes.

The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs.
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Call of Juarez: Bound in Blood
2009-07-21 11:05 PM PDT
As the McCall brothers, players enter a doomed quest for the legendary Gold of Juarez leading them from a ravaged Georgia during the Civil War to the Aztec ruins of Mexico.

They make their lawless trail into the wildest West ever depicted, using their gun slinging skills and killing all of those that stand before them.
But when brothers face Lust, their bound of blood feels thinner than ever…
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Fallout 3
2009-06-10 12:21 AM PDT
Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland.

Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
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