RenegadeNukes
 
RenegadeNukes's blog
Speed Racing on Facebook
2009-04-09 4:58 AM PDT
Topic: The Interwebs
Mood: Eager to Explain

Lets face it, most of the so called Social Networking sites all offer the same basic functionality: you're able to share and comment on photos and videos, you can talk to old friends and you all have an individual profile page that represents your space on the web. However I'll be the first to admit that it's the little add-ons and gimmicks that have made me stick to Facebook rather than Myspace or Bebo. One such gimmick is a little text based game called Speed Racing where you can race other users to win money, use the money to upgrade your car's looks and performance or even buy a new vehicle altogether, then repeat. Its a formula that's been used so often that it's almost become a cliche, but I'll admit it - its not a bad way to kill 10 minutes of your time.

The basic formula of Speed Racing is basic, cliched and repetitive, but not a bad way to kill some time and (for some not me) another thing to show off about.

Now after playing the game for 2 days, I'm confident that I've mastered the essentials of the gameplay and can offer a few pieces of advice for those playing or thinking of playing the game.

1) Don't even click on the "Pimp My Ride" Tab

Upgrading your car's visual appearance adds nothing to the performance aspect, now this wouldn't be that bad if the visual improvements weren't so overpriced. Just changing the paint costs 3000 credits - and at ~500 per race you win (you'll win about 60-70% if racing against a weaker car) its a massive waste of money that could be put into upgrades instead. As an example - to "trick out" my M3 it would cost me 29,700, I could almost buy all of the performance upgrades for the same amount. No prizes for guessing which one will actually be useful to me.

No matter how good you think it looks, the visual customisation angle is a waste of money and extremely expensive

2) Race against your friends

You make way more money racing against your friends than if against random racers and...
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Scratch - Cat Pong v0.8a is almost ready...
2009-04-05 12:54 PM PDT
Topic: Game Development with Scratch
Mood: Happy

I'm seriously considering going into Game Programming as a career due to my real passion for gaming and interest in computing and as a result I've decided to try my hand at creating, designing and scripting a game project to give me a flavor of what it's really like. My program of choice is Scratch which allows you to "visually code" by snapping together scripting blocks that allow you to create the game without needing to learn any dedicated coding language. Its a great tool for beginners and despite its simplistic interface, you can produce some incredible games and animations with it.

About My Project
Cat Pong is a 2 player adaption of (you guessed it) the classic Pong with an additional twist that adds a unique flavor to this timeless game. You must prevent our "feline hero" from hitting the spikes by bouncing him between two paddles! This project is my first effort at completely creating a title and so I plan to keep things simple, yet fun. You can check out Cat Pong V0.2 at my Scratch Gallery if you're curious, but be aware that V0.2 is a very basic test version. If you do give it a try, be sure to leave me some feedback or bug reports.


Cat Pong v0.2 is a very early and basic release of the game and almost all aspects of it are in the process of being improved for the next release


Cat Pong has been in development since the 22nd of March and a functional version should be ready in 1-2 weeks for balance testing and bug fixing.

What's v0.8a?
However For the last couple of days, I've been busy creating a main menu interface for the game's v0.8 Alpha Release (the first playable version)and as of today it is only missing the game itself being linked to it and minor changes to the visual elements. Once again I'd appreciate it if you could check it out online and leave me some feedback on what to improve on next.


View another screenshot of the almost completed main menu interface


As mentioned earlier, keep...
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Balancing the Battlefied - Compiled Chan...
2009-03-13 12:43 AM PDT
Topic: Gaming
Mood: Thinking

After playing further rounds of MidEast Crisis 2 online and taking into account some of the other balance discussions on the Official Forum, I've put together a compiled list of possible balance changes for the First Patch. Check out the previous post of the "Balancing the Battlefield" series for background information.

Balance Patch or Release 2?
Definitely have the Patch(s) before release 2, so that we we can evaluate the changes made by the balance patch exclusively for the current units and thus will not have to worry about the added complication of balancing the UN faction as well. In the long run it will be worth having the existing 2 factions almost completely balanced before the next faction is brought in and balanced accordingly.

Ideally it would be great to have a patch, then another patch to make more improvements and then have Release 2 come in.

Global Balance Changes
*Increase all vehicle movement speed so that you can move around the map and respond much quicker. Mobile warfare is what the Occupation Warfare gameplay of MidEast Crisis 2 is all about.

*Damage Penalty for Machine Guns, Flamethrowers against Tanks. This is just silly that these weapons can actually damage a several tonne armored vehicle.

IDF Changes
*Increase Blackhawk Speed Infantry seem to take far too long to reach the battlefield which limits their mobility and makes it harder for IDF players to match the sheer amount of units that the GOI can pump out

*Increase Reservist Rocket Speed They take too long to reach anything and virtually useless against fast moving MiGs. IDF need quality infantry since they can't match numbers

*Increase Gideon + AWACS Sight Range Enable them to be a much more potent scouting unit and make AWACS + Ghenna Nuke Strikes much more viable in a fluid battlefield situation which is what they are most capable of doing. Gideon getting Stealth Detection will make them a natural counter to the Fedayeen

*Increase Sling Weapon Range So...
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Balancing the Battlefied - The First Pat...
2009-03-05 10:01 AM PST
Topic: Gaming
Mood: Thinking

After playing Mid East Crisis 2 for several days now. It has become apparent that the “Occupation Warfare” gameplay still is a unique, lively and challenging experience (as mentioned in my First Impressions Review) which is definitely a good sign. The next natural step in the mod’s journey to a final release version should be to work on balance to enhance the core foundations of its gameplay.

From my time playing RTS competitively, I firmly believe that balance patches need to be incremental and work on one aspect at a time, see how that affects the game, rinse and repeat. In the first part of the "Balancing the Battlefield" series – I’ll be outlining my balance suggestions for the first balance patch for Mid East Crisis 2, since people outside of the Mod’s team (like myself) have no real idea about what may or may not be added to the mod – this series will deal only with existing items.


The sluggish unit speeds make responding quickly and waging mobile war almost impossible

Unit Mobility
The core tenet of the gameplay is forcing players to move out of the security of their bases and secure the map to access the money and fuel needed to sustain your army, this then combined with the fuel limit means that you are very much restricted in terms of numbers and as a result the focus is very much on proper unit management and utilization. In most games – the focus remains on exerting ground control with your Main Battle Tanks (Merkavas or T-90s) and remaining mobile to respond to and start attacks.

However the painfully slow movement speed of almost all vehicles means that players aren’t able to quickly move their units around the map and gameplay becomes static and attacks on outposts can not be repelled unless you have units permanently stationed at each one. The key thing to be improved here is dramatically improving the speed of the main battle tanks and other vehicles to allow gameplay to be as intended; fast, fluid and versatile.

Fed...
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Attn: Honda, you have a new competitor
2009-02-27 10:17 AM PST
Topic: Funny Things
Mood: Amused

Honda better watch out as there current new line up of mid size and executive salons such as the Accord and City are in direct competition with another well known marquee – Bentley! Well at least in the Indian market anyway. That is according to Indiatimes.com’s ZigWheels Car Review Site in its review of the new Honda City states that the Bentley Arnage is in the same price range. Honda better re-evaluate the price and equipment of its models to counter this immediately!


Click the above image for the full sized and readable version

I normally consider the government duty on imported goods in India to be flat out daylight robbery when it comes to cars, but in this case I'm making a big exception. I applaud this fine piece of taxation that allows one to get the Rs. 26,000,000 ($508,000) Bentley Arnage for a price closer to the Rs. 751,000 ($14,700) Honda City. This reduction of the price by 97% is certain to make it far more affordable for the general public! Nicely done ZigWheels’ I’m sure you’ve made many a buyer dejected when they inquired about the real price of the Arnage or is your definition of “in the same price range” supposed to be Rs. 24,000,000 more or less than the model's price tag?

We live in an age where coding gaffes are common place, but this one really did take the cake, check it out for yourself and let me know what you think of it by leaving me a comment.
~ RenegadeNukes
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First Impressions Of Mid East Crisis 2
2009-02-26 7:50 AM PST
Topic: Gaming
Mood: Pondering

Take every bit of the tactics you use to dominate the Command and Conquer blend of RTS games and throw them out of the window. When the veteran staff of Mid East Crisis 2 claims to have created a Total Conversion mod, you better be ready to experience gameplay that resembles nothing of the game it uses as a platform – Command and Conquer 3: Tiberium Wars. MEC 2 is lead by members of the same teams that worked on other C&C modding projects such as Blitzkreig 2, Asylum and naturally its predecessor Mid East Crisis 1 (for Zero Hour). Their level of experience, dedication and not to mention development time (the mod was announced back in November 2007) has resulted in something that truly shines even in its first beta release. In this article, we’ll be taking a look at my first impressions of the Mid-East Crisis 2 Beta.

The first word that comes to my mind when playing through is "polished". Everything from the animation, particle effects, units and even down to minor details like the projectile animation seems to have been done with care the first time around, then checked once again. It’s hard to believe at times that I’m playing a game mod and not a retail title with this kind of attention to detail.


The gorgeous eye candy and incredibly polised appearance is testimony to the team’s attention to detail

The mod’s gameplay style forces players to acquire the fuel and cash required to fund a war machine by maintaining control of the map and using its features to best use – the concept of "Occupation Warfare” (as the team dub it) seems to have more in common with Massive Entertainment’s World in Conflict than with Command and Conquer 3. The need to move outside the confines of your base to access resources means that games are kept fluid, mobile and the tactics center on exerting ground control with a variety of different units (due in part to an almost complete absence of base defenses). This definitely takes a lot of time to get...
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MidEast Crisis 2 has been released!
2009-02-24 9:07 AM PST
Topic: Gaming
Mood: Ecstatic

Its not very often you'll see me posting to my blog in that mood, but its not very often that one of the most anticipated mods of 2009 - MidEast Crisis 2 releases the first playable version after several delays (not that I'm complaining). This total conversion mod for Command and Conquer 3 is the sequel to the critically acclaimed mod of the same name for Generals: Zero Hour and once again places players in the heat of the Middle Eastern War Zone featuring the Israel Defense Force, the Guardians of Islam (coalition of the Arab states) and the UN (to come in a later update).

The mod is lead by veteran Derelict Studios staffers who can boast of experience on the likes of Blitzkreig 2, MidEast Crisis, Halogen and Asylum. Even with a cursory glance at these projects (both past and current) you'd be hard pressed to find this level of detail, innovation and polish anywhere else.


Download MidEast Crisis 2 for C&C 3 by clicking the image above

If you've got a copy of Command and Conquer 3 gathering dust somewhere, make sure you dig it out and experience all that this mod has to offer including the Occupational Warfare focused game-play, factional diversity and a combination of both realistic and hypothetical tools to wage war with. You can check out the impressive Release Trailer at ModDB.com for a quick insight into some of the eye candy and units. For more information on the gameplay, units and storyline visit MidEast Crisis 2's Official Site


Take control of units such as the GOI's MiG-39 Multirole Aircraft

You can download the Mod from Filefront or from Isotx's Mod Distribution Center - Crosus, just make sure you have downloaded and installed Patch 1.09 for Tiberium Wars (Kane's Wrath is not needed) in order for the Mod to function properly. You can download Patch 1.09 from a huge range of sources (just type it into Google) although i recommend either using the C&C 3's Auto-updater or through Xfire

Its finally here people, so get to downloading it...
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An Analysis of Game Compilation Sets - P...
2009-02-24 4:56 AM PST
Topic: Gaming / Packaging
Mood: Interested & Pondering

After stumbling upon an excellent article on Command and Conquer: The First Decade by Ghorkov who "makes no apologies for the length of it" the point on the quality and content of the product packaging and bonus content really did strike me. So it was off to do a little bit of personal investigation of my own into this.

I've bought my fair share of compilation packs over the year and for one reason or the other, the only ones that are still in mint condition today is the Diablo Battle Chest (Released 2003) and the Command and Conquer: The First Decade (Released 2006). The former contains the original Diablo, Diablo 2 and its expansion pack - Lord of Destruction while the latter features the 12 Command and Conquer titles released before 2006 (with the exception of Sole Survivor for reasons unknown to the public)


Click the above images for the full size (and readable) version

To get started with the comparison, we can break each down into its functional components - "Container, Game(s) and Bonuses". Diablo uses the old style large cardboard container that is dominated by the image of a “Battle Chest” which displays the contents of the box, the rendering combined with the large form box serves not only a functional purpose (of showing what you are paying for) but also has a very exclusive feel and impressive visual impact that contribute to its appeal – something that the DVD Case form factor of the First Factor simply doesn’t have. Despite the interesting cover art and a case that is 2.5x larger than the normal, it isn’t anything out of the ordinary.


Click the above image for the full size version


This has left me wondering why EA chose not to use the “old style" case that was used for past compilations such as the Command and Conquer Collection (2003) for such an important compilation set (it contained 10 years worth of titles). Had they done so, it would have allowed them far more room...
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I'm Twittered!
2009-02-22 11:25 AM PST
Topic: Something New!
Mood: Happy

I've finally decided to hop on the Twitter Bandwagon and set up an account for myself to share my "tweets" or whatever that is supposed to mean with the world! So after filling in a short form, selecting a username (no prizes for guessing what it is) and fiddling with the themes and design options, I am officially set up with a Twitter Profile!


Click the above image to check out my Twitter Profile

I'm definitely looking forward to seeing what the appeal behind this net phenomenon is all about. If you use Firefox and Twitter, make sure you install the TwitterBar extension which allows you to easily post to your Twitter account through the address bar of your browser. As icing on that cake - it even works with the Firefox 3.1 Beta (Shiretoko).
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Amazon "definitely" knows best!
2009-02-19 2:58 AM PST
Topic: Funny Things
Mood: Amused

Amazon is a great service for buying things online and its range is so great that it even stocks a product that the world didn't even know existed! Could it be possible that Amazon's reach has been able to bypass the need for a marketing campaign or even development time for titles?


Click the above image for the full size version

I've just got 1/5th of the way through Far Cry 2 and already Far Cry 3 is in stock with a low price and even free delivery!- Woot! I'm in heaven.

We've really got to figure out how they managed to get the gold version of a game not even announced yet. Well done Amazon indeed, your jumping of the proverbial gun has brought me much amusement.

Check it out for yourself and tell me what you think by leaving me a comment.

Ciao for now, I'll be on the lookout for more things like this, so make sure you keep clicking back
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