My F.E.A.R. 2 (demo) opinion
2009-01-26 6:05 AM PST
Hi all,
Well, I've just tried F.E.A.R. 2 and these are my thoughts about it. I did it a bit late, but I expected the solo to be different from the multi (I thought there'd be a multi demo, actually, I didn't pay attention to the announces around the demo release, february 13 is the date which matters most to me)
The main thing that stroke me is : no more holster, hyperpunch, and the run depending on your stamina gauge make me feel the game is slower than the first. The run looks weird also, as if you were doing little steps. With the feeling that the run isn't as fast as before, the overall feeling is that everything is slow when it comes to movement.
The 2 new weapons in the demo (shaft and sniper) are really good ideas, even though I wonder how it is going to be used in the multiplayer part of the game. The F.E.A.R. 2 shaft, contrary to many other games, doesn't seem to have a lenght limit, that is to say if a sniper shoots at you, you can use the shaft to kill him, no matter how far he is from you (kind of weird). The shaft has a loading period before you can shoot, which can be balanced with high damage, or great aiming. Also, the sniper is a "1-shot-1-kill" weapon, even when you shoot in feet. Will the shaft give some kind of motion penalty ? Will the sniper rifle have this kind of laser thing while in use ? Would be cool to spot snipers, but I wonder how it is going to be when it comes to high skilled matches: the players will probably headshot/grenade/ua you before you can have the opportunity to shoot.
The unarmed is still here, and for those who were using the hyperpunch (so you don't have to make efforts to get how to use it) well sorry, but it seems that you (im among those =) ) will have to learn how to use it, and buy a big mousepad so you can do that darn thing, the 720-degrees-rotation-with-the-mouse-and-closed-eyes, that will give you a chance to kill the guy(s) even if you're not able to aim properly. I expect you guys to get unscopped when doing unarmed too close from...
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