MysterD's blog
Brothers: A Tale Of Two Sons (PC) -> REV...
2014-02-19 4:58 PM PST
Brothers: A Tale of Two Sons is nothing short of fantastic. The player controls both characters, where the player goes on an epic journey across all kinds different landscapes just to find a certain important object, which can save a certain someone. I don't want to give too much away b/c this game is absolutely epic, personal, and moving.

Brothers: ATOTS is basically a cross b/t a platformer, puzzle-game, and adventure game (like say a very-linear Tomb Raider game made before TR 2013) - but, there is absolutely no combat here what-so-ever. Brothers feels like it is something straight out of a classic fairy-tale or fable, drenched with tons of personality in its art direction & art design. It's nothing short of wonderful, with its excellent story-book look and feel. This couldn't have been done any better.

Most things here are not said to the player via dialogue or any sort of narration, they are shown to the player. There is no English dialogue - everything here is spoken in a language that sounds like its right out of The Sims' own Sim-language of gibberish. You come to conclusions, based on what you see on screen and how things are laid out and presented to you. Everything is meticulously placed, from the environments to characters - and a lot can be inferred given just how an area is laid out, how a character is placed, and whatnot. This kind of subtlety does remind me of how sometimes Dark Souls tells stories for namely those who are really playing attention, without even cracking one word of dialogue at times - except, this game never cracks one word of dialogue.

When played with a X360 controller (which is how I played this game), the player controls one brother w/ the left stick + interact w/ object w/ one of the left triggers, while the other brothers is controlled w/ the right stick + one of the right triggers. Nothing else I can think of feels like this, gameplay-wise. This feels extremely unique, in which you are basically playing a Co-Op style game...basically all by your...
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The Bureau (PC) -> REVIEW
2014-02-12 4:18 PM PST
The Bureau: XCOM Declassified is a 3rd-person tactical shooter that takes place during the 1960's and absolutely nails its setting. The graphics and art design are fantastic, as long as you get the game running well on your machine. In The Bureau, aliens invade Earth and the XCOM group sends their best to take on the aliens.

Combat is very similar to that of Mass Effect 2 + 3 - but combat here is much more tactical, since you have way more control of your party members. In fact, it's pretty much essential to survive that you must use the tactical "slow-down" to survive. It's not a BioWare-style tactical pause here - it only slow-down time a bit for you to make orders. You may create, randomize, and recruit agents and their actual looks, class, and everything at your own will and desire. Though, the down-side is that you'll never really feel attached to your teammates - since they do not have personal "Loyalty" missions, to make you care about them; this isn't Mass Effect here. If there's anything besides the excellent art direction and setting that 2K Marin gets absolutely right with this game, it's the excellent tactical combat. One thing that is never dull here is the tactical combat - and this is certainly the best reason to play this game. If you liked the combat in Mass Effect 2 + 3 but wanted something a bit more tactical and have more control over your party members when in combat - this is the game for you.

Even on Squaddie (difficulty #2 out of 4), this game is tough - and this is coming from someone who plays a lot of games - especially shooters. The game actually suggests difficulty #3 by default - which given how tough Squaddie often is, given the number of times my party died, had to reload a save, or lost a party member to "perma-death"; I'm not sure if the 3rd difficulty should be suggested as its default! "Perma-death" is in effect here - so if you survive a mission and one of your party members doesn't, they're gone from your game...
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The Bureau (PC) -> 1st + 2nd Impressions...
2014-02-07 7:46 PM PST
I have so far around 5-6 hours sunk into The Bureau: XCOM Declassified (PC). And well - here's my thoughts and first impressions on this game.

The Bureau's combat feels and plays like Mass Effect 2 + 3 - a duck-and-cover shooter, where you actually have a few party members w/ you that you can have at least some control over. Though, this game does give you a pretty good amount of control over your party members - whether it comes to leveling-up, customizing them, or how you actually control them when you're in actual combat.

You and your characters can level-up and learn new skills. Also, when you recruit agents at your base - they can have actual classes and specializations. Up to you - you have control over their classes, recruit, looks, outfits, name, and all of that stuff. And if you're lazy like I often am sometimes - sure, just let the game randomize their looks, name, and some of that stuff for you. Or, hell - randomize - and then edit the rest of it yourself a bit. All up to you.

When in combat, this has way more strategy hands-on needed to play when compared w/ Mass Effect series - i.e. I'm playing on Squaddie difficulty here (2nd difficulty out of the 4; and the game even wants to recommend you start on the 3rd). And even here on Squaddie, if I ain't moving and ordering my guys around, I will either die (it's "game over" if you die and team-mates can't revive you); or one of my teammates will get knocked-down and/or eventually maybe wind-up dying. This game is NOT easy by any means, even on Squaddie. When you or team-mates get knocked-down and out, they have to be revived back - or they die. When squad members bleed-out and die, it's perma-death for them. You will absolutely need to use the tactical "slow-motion" (no, it's not a tactical pause here) to give orders. If you don't like micro-managing and tactical shooting - this game ain't for you. If you wanted combat to be more tactical than Mass Effect and you liked the combat aspect of Mass Effect - you might like...
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The Bureau (PC) -> 1st Impressions
2014-02-07 7:44 PM PST
I have so far around 5-6 hours sunk into The Bureau: XCOM Declassified (PC). And well - here's my thoughts and first impressions on this game.

The Bureau's combat feels and plays like Mass Effect 2 + 3 - a duck-and-cover shooter, where you actually have a few party members w/ you that you can have at least some control over. Though, this game does give you a pretty good amount of control over your party members - whether it comes to leveling-up, customizing them, or how you actually control them when you're in actual combat.

You and your characters can level-up and learn new skills. Also, when you recruit agents at your base - they can have actual classes and specializations. Up to you - you have control over their classes, recruit, looks, outfits, name, and all of that stuff. And if you're lazy like I often am sometimes - sure, just let the game randomize their looks, name, and some of that stuff for you. Or, hell - randomize - and then edit the rest of it yourself a bit. All up to you.

When in combat, this has way more strategy hands-on needed to play when compared w/ Mass Effect series - i.e. I'm playing on Squaddie difficulty here (2nd difficulty out of the 4; and the game even wants to recommend you start on the 3rd) - and even here, if I ain't moving and ordering my guys around, I will either die (it's "game over" if you die and team-mates can't revive you); or one of my teammates will get knocked-down and/or eventually maybe wind-up dying. This game is NOT easy by any means, even on Squaddie. When you or team-mates get knocked-down and out, they have to be revived back - or they die. When squad members bleed-out and die, it's perma-death for them. You will absolutely need to use the tactical "slow-motion" (no, it's not a tactical pause here) to give orders. If you don't like micro-managing and tactical shooting - this game ain't for you. If you wanted combat to be more tactical than Mass Effect and you liked the combat aspect of Mass Effect - you might like this game....
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Remember Me (PC) -> REVIEW
2014-01-03 6:20 PM PST
Remember Me (PC) -> REVIEW

Remember Me is an absolutely unforgettable game. As Nilin, the player escape from a facility in a futuristic Paris in a dystopian future, trying to avoid her memory from being wiped completely. NIlin cannot remember a lot of things, but wants to - so she joins the Errorist's cause (a group of rebels) to stop the Memorize corporation from taking control of people's memories. The corporations buys, trades, & sells them on the market; and some people even try to get them removed. Nilin is also on the quest to find out more about her past and to try to confront it, while she's at it. Nilin was a former Memory Hunter, so she has the ability to alter, remove, and take people's memories. And well, that's just for starters here.

What sounds like an excellent premise on a global level for such a dystopia, it only starts off only as a cool plot device for a while. But, a bit later, it also gets very personal and intriguing, eventually elevating the game's story and characters to excellent heights. If that isn't enough - the (English) voice-acting is also excellent. Finding "Journal" entries throughout the game is also interesting and worth finding, as they will further immense the player into the excellent game-world, its inhabitants, and everything that this game has to offer.

The game's art direction and music are absolutely exceptional. The music is an orchestral score blended with electronic music elements - and it sounds great, creative, and absolutely unique. If that isn't enough, the music knows exactly how to hit the right mood, to the point that each note and each song is quite meticulously placed at the right moment and time.

The game's combat system is pretty cool, feeling similar to the style of combat found in Batman: Arkham series of games - but, there's a lot more dodging and other things involved, as well. As you perform more combos, moves, and find things in the game-world - you will unlock more moves, more different types of attacks (some...
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Remember Me (PC) -> 1st Impressions
2013-12-26 5:23 PM PST
I've so far spent some 3 hours and 30 minutes or so with Remember Me.

I absolutely love their artistic look of this futuristic cyberpunk Neo-Paris. Seriously - this game is beautiful from an artistic stand-point. The art direction is absolutely excellent - I love what they've done with Paris here. When nothing is really happening, it feels commonplace & just right for me to walk around in the game-world; look around in the game-world; read the signs and propaganda; take screenshots in-game; and just revel in the beauty of the art-style that this game actually provides. It feels right to just look around at every nook and cranny of the game-world, even when the game's literally pointing me to go in a certain direction - just to take a screenshot and to find any Lore that I can to give me more insight into this world.

There is Lore that you get from looking around in the game-world finding things, from entering locations, from fighting enemies, etc - it winds-up in the Journal really has done a great job of providing the player extra info about the game-world, factions, characters, enemies, important events, and any other useful information. I highly do suggest when you get any info added to the Journal - it's worth checking out. It certainly does add a lot to the game, background, and story here to read what Lore is within the Journal/Codex.

The unique plot & premise, crazy story, and things that happen in this game is what you'll be digging - b/c it's pretty good and feels very unique. The actual storytelling and dialogue is solid and good - but, that isn't spectacular or anything of that sort. This is worth mentioning - the (English) voice-acting is also really good. Unlike Defiance, this looks like they actually put some care into the voice-acting and got some people to play the parts quite properly. Also, the music's fantastic - seriously, they really nailed the sound, as the music often have these epic orchestras play fused with elements of electronic-music. Not only that, but...
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NFS: Most Wanted (2012) -> 1st Impressio...
2013-11-24 6:52 PM PST
Need For Speed: Most Wanted (2012) [PC] -> My 1st Impressions

How people will feel about NFS: Most Wanted (2012) will really depend on if you'd like a mix of NFS games (cops always chasing you in races and also when just cruising the game-worlds, where we also have NFS types & styles of races to do) + Burnout Paradise (open-world racer - where there's plenty of collectibles and billboards to smash when you aren't doing a specific race). This is what this game feels like, if you took some of the things found in each of those 2 franchises, threw it in a blender, and well - just see what happens. Oh, and you also a few new things into the mix, as well - I'll get to that. If this sounds like it'll be up your alley, this might just be the racing game for you.

Anybody looking for a true-blue sequel/reboot to that NFS: Most Wanted 2005 racer by Black Box w/ a hilarious purposely-cheesy, hammy, & played over-the-top w/ slick FMV's - yeah, this ain't it. Sorry, guys - you might want to go back to NFS: Most Wanted 2005, Carbon, and Undercover for a NFS game w/ an actual attempt at a story w/ some characters + personality.

If you're looking to earn $ for racing and buy pieces of new equipment for your cars and tune the hell out of them like crazy to suit your own will, wants, and needs - yeah, this ain't it. You get specific upgrades to your car depending on where you place in specific races and events - which are all really tailored for each car. And you can enable or disable these, at your own will - once you've earned them.

A LOT of cars are littered throughout the game-world in what are called "JackSpots." Cars you find will always be there in that spot, for you to jump into. When in the game-world, you can jump from your car into a car in a JackSpot. This is very useful for ditching cops that are looking for a specific car - especially when they're a bit of a distance away. You don't have a garage, either - you just can get cars from their JackSpot and use the EasyDrive Menus...
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Resident Evil 6 (PC) -> REVIEW
2013-10-25 9:31 AM PDT
Resident Evil 6 (PC) -> REVIEW

Resident Evil 6 is the current latest numbered-entry in the long-running action-game series from Capcom. RE series (Resident Evil) has been evolving & moving further away from its survival-horror roots and more so into action-game territory with each entry - and in many people's opinions, this has been ringing more & more true with every entry since RE4. Regardless of what you may think of the changes in direction, there's one question still lingering: as a game, whatever it may be, is RE6 actually any good?

To answer the above question, one must also ask this: what does one actually want out a Resident Evil game? Do you want that Resident Evil 4 & 5 level of awesome action-packed gameplay and style? Leon's campaign certainly delivers this - and I think is the best overall campaign in the game; especially in the gameplay department. Leon's campaign is nothing short of awesome. Are you looking for an action-packed shooter-game w/ that "bro-feel" w/ lots of soldiers (that are AI) often surrounding you and often comes across feeling like Call of Duty and Gears of War games often does? RE6 has that - and it has its own twist on that, since you do have Resident Evil elements (i.e. Inventory and can combine items) Chris Redfield's campaign delivers this. Do you want a more hand-to-hand & melee-based, more-acrobatic, more stealthy experience, and some driving element with some of the well-known Resident Evil elements? Jake's campaign certainly delivers this. Would you like a more single-player style campaign (if you play it w/out another player) that has similar elements to Jake's campaign, but also actually has some puzzle elements like other survival-horror games do? Ada's campaign delivers this. Not only that, but Ada's campaign has the actual best story in the game - delivering more elements of story-telling; big twists and reveals; and filling-in many of the gaps that were left lingering from the other 3 stories.

Do you like all of these...
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Confrontation (PC) -> 1st Impressions
2013-10-14 5:44 PM PDT
Confrontation (PC) -> My 1st Impressions

Confrontation is decent, so far - only like a little over 3 hours in.

While I really like the combat w/ the typical 4-man party, the fast action, and the strategy elements (w/ strategy-pause allowed), and the narration of the story (by what sounds like the actor who voiced Mors Westford in Game of Thrones: RPG), there just don't seem to be much happening in the game w/ the characters or anything - at least not yet, anyways. Who knows if there will be - this seems so far like a map-based, straight-up linear affair. Again, I'm only a bit over 3 hours in - so, I don't know if it'll get less linear or what, just yet.

Since there is a MP portion - maybe this game's really built for that, given how this game's designed and what I've said so far about it? It's a guess - but, I'm not sure entirely here.

Given how great the story, plot, and characters for GoT: RPG was - this stuff, so far, is kind of disappointing. Maybe it'll build up to something later? I don't know. I will have to play more to find out - and Lord knows if I'll even want to stick around w/ this game.

At default Normal difficulty, this game Confrontation is MUCH harder than GoT: RPG. Namely, that's b/c you must keep your ENTIRE party alive and into the fray of combat! When a party-member goes down and gets knocked-down (into Agony mode) and is lying there moaning in pain, you got a limited amount of time (that'd be the grey bar timer right under their health bar) on them to have one of your party members help them out and get them back on their feet & back into the fray of combat. How many times I've failed a mission b/c one party member, I just couldn't get back up and they flat-out died - for whatever reason (i.e. maybe I wasn't paying attention, too many enemies swarming other guys and trying to fight them off, etc).

Also, I don't see a key to bring up Codex while in-game. It can be accessed outside of the game, at game's menu before you start playing - and there's good deal...
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Game Of Thrones: RPG (PC) -> REVIEW
2013-09-29 5:46 PM PDT
Game Of Thrones: The Role-Playing Game (PC) -> REVIEW

Game Of Thrones: The Role-Playing Game (GoT: RPG) feels like a game from yesterday and yesteryear, while also certainly delivering its own spin on the RPG genre. The story is Chapter-based and switches b/t two characters: Mors Westford (of the Night's Watch) and Alester Sarwyck (a Red Priest) - old friends who have not seen each other in numerous years. They are both trying to find a certain girl that some groups and those on or near The Iron Throne are looking for, in this excellent story loaded with a web of secrets, lies, twists, turns, and (of course) conspiracies.

Combat feels somewhere b/t the combat of the original campaign for Neverwinter Nights [NWN] (have control on two party members at once) & Dragon Age: Origins [DA:O] (real-time combat with a pause allowed for strategy). Though, parties you control never get as big as DA:O (even if there are other NPC's who help you and you have no control over) and the pause isn't a full-blown pause - here, the "pause" only slows time here, which makes the game feel more action-like. Once you have more skills behind you, the gameplay certainly gets better and a bit more strategic. The combat here though lacks the flashy & showy nature that made games like Dragon Age 2 just look awesome.

The graphics technically often come off as dated & looks like they should've been released back when DA:O came out. While some character models & and areas look fine, others who aren't as important often come off as bland and/or are just there. The voice-acting is all over the place, ranging from poor to really good - where most of the best acting comes from either the main characters in the story & also those actors and characters who are also on the GoT HBO TV show (like Varys). Interesting enough, there is an option in the game menu to even mute/turn-off the voice-acting completely. Also worth noting - sometimes, the dialogue might come off a bit stilted, unfortunately.

If...
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