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GODJonez
 
All kinds of programming projects
2009-09-22 5:25 AM PDT
Listed in approximate order of completeness or importance:

  1. Bugtracker
  2. Openfire-C
  3. cmdxfire
  4. ofbot
  5. Xfire Plus Base
  6. Simulation Engine
  7. WfWiki
  8. MapWiki
  9. unnamed project (tactical turn-based online game)
  10. Another Earth
  11. many other little things that just pop in mind


A couple of words on each project:

Bugtracker is a web application for myself to keep track of bugs in other projects. That's what makes it currently the top priority, it's essential for the other projects. It will also host an unofficial Xfire bug tracker. Thankfully most of the basic functions are already implemented. The most important piece missing is the ability to post bugs in there...

Openfire-C is a project you should already know. If you don't, then perhaps its not for you.

cmdxfire is a command line Xfire client for Linux (or compliant) system. I have already used it for quite some time to be able to log into my Xfire account from Linux servers and to make Xfire available on my mobile phone (SSH connection to Linux server having the client)

ofbot is an Xfire bot project of which moderatorbot is one subproject.

Xfire Plus Base is a platform for various plugins and enhancements for the Xfire client.

Simulation Engine is what some people might call physics engine, but since it is to do more than just physics, including chemistry, it's called Simulation Engine. Graphics rendering (without the actual rendering part) is a major role for this engine since seeing stuff is reacting to light and how the light goes is a matter of physics simulation.

WfWiki is a lightweight wiki website project.

MapWiki is a wiki style mapping platform.

The unnamed project is a multiplayer turn-based tactical warfare game played in a web browser where thinking and planning your next move is the main idea. If you have some nice name in mind for this type of game, or for any of my other projects, please leave your suggestions in comments.

Another Earth is a wannabe MMORPG (wannabe because I doubt it will ever get massive number of players... and it gives the term RPG a different definition too). The story starts in unknown year by humans trying to move onto a new Earth-like planet somewhere in space. But no one knows what the planet really is like, not even the game's creator, since the point of this project is to create a world that is automatically generated based on the actions of the players and other things happening around, including simulation of the balance of nature and effect of the local "Sun".

And then every now and then I get a new little idea that might be just a small script that gets done in the same day, or might be put into the endless list of projects I have forgotten I ever started thinking about.
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Comments
[Xfire] Chad (chad3814) 2009-09-22 7:03 AM PDT
bugzilla and trac are great full-featured bug tracking solutions. Why re-invent the wheel?
GODJonez (godjonez) 2009-09-22 9:12 AM PDT
They are over-featured solutions.