L4D Help to those in need~Tactics be smart #3
2009-11-09 12:45 PM PST
-THE TANK:
Once a Survivor becomes incapacitated, he will die in two hits so keep your distance and stay on your toes.
Never let the Tank back you into a corner as you can't go anywhere and it is most likely you will be incapacitated.
Explosives deal around 750 damage to the Tank.
If someone else is attacked by the Tank:
If the Tank is pounding a Survivor into the floor, another Survivor can aggravate the Tank and possibly draw its attention from its target by using melee and hitting it in the back. Shooting a Tank won't have the same effect as tapping it on the shoulder with your rifle butt when it's busy killing your teammate. Be aware that a Tank can turn around mid swing and smack you if you're trying to melee him.
Another way to aggravate the Tank and draw its attention is to get on a nearby minigun. Even if you can't hit the Tank, he will stop pounding on the incapacitated Survivor, and go after the gunner. Another Survivor should then try to help the downed player up as soon as possible.
Never let the Tank back any of your teammates into a corner as they can't go anywhere and it is most likely they will be incapacitated.
On Expert difficulty, the Tank can incapacitate a Survivor with one punch or his rock throw. Once a Survivor becomes incapacitated, he will die in two hits. If you see him going for an incapacitated Survivor, you need to aggravate him before the first hit or the Survivor will almost certainly die.
If you have pills and someone else's health is in the red, give them your pills. This can prevent them from getting incapacitated. Also, if someone's health is above 51%, they can outrun the Tank. Pills provide 50% health so giving them pills will let them run faster.
If a teammate is incapacitated, and you don't want to change his target to yourself you can do one of two things:
A) Fire away until the Tank dies, though on expert he will most likely kill the incapacitated player before the Tank itself dies.
B) Run, especially if close to the safe room. If all the players can get to the saferoom and close it while the Tank is killing another player, you will succeed.
C) If you are the incapacitated player, don't be afraid to shoot at him with your pistols. Every little bit helps. It can really mean the difference between the Tank dying on your body, or you dying under the Tank.
-TANK ON INFECTED TEAM:
One of the most dangerous Special Infected by far, is able to withstand lots of punishment and can incapacitate Survivors in a few punches. In Versus, the Tank is given out at random but usually goes to the two players with the highest health. When you get the Tank you will usually spawn ahead of the Survivors. Start running towards them as soon as you spawn for two reasons:
The Tank Music will play and the Survivors will prepare for a Tank, meaning you do not have the element of surprise.
The "Control Effect" or Frustration Meter. If you do not hit the Survivors with a rock or your fists, your Frustration Meter will go down. When it is completely gone, your control will be given to someone else. Eventually, if no one remains on the attack, then control will be given to the AI Director.
As a Tank, you need to use the environment to your advantage. Punching certain objects - they will glow red to show that you can hit them - at Survivors will cause an automatic incapacitation on impact! If an incapacitated Survivor is hit by a car or other "throwable" objects, it will instantly kill them.
On all finales, after each horde spawns, a Tank will spawn. This will happen twice before the rescue vehicle arrives. Once the rescue vehicle arrives, another Tank will spawn, and that will be the Tank's final chance to finish the Survivors.
If possible, try to punch Survivors off rooftops for an instant and free kill. Remember to always look for a lone Survivor as a Tank! If the others run off but one is trying to heal or gets trapped by Infected, score an easy incapacitation and lower the Survivor count! They won't be able to get far, but if you're running at all of the Survivors and they're all firing continuously at you, your speed will be dramatically reduced and they will more than likely kill you before you can do any real damage.
Fire is the Tank's worst enemy. If the Survivors manage to set you on fire you will eventually die no matter how much they shoot you or how many you kill. After being set on fire by a molotov/gas can, you will begin to slowly lose health. A fully healed Tank that has been set on fire will die in thirty seconds. So avoid fire at all costs! Although, if you are nearby water you can jump in and put the flames out.
Do not punch any Survivors already pinned by a Hunter or constricted by a Smoker or you will end up freeing the Survivor and possibly saving their life. Instead, aim for any Survivors attempting a rescue and give the Hunters/Smokers time to at least incapacitate their prey. Safe room doors can be destroyed by the Tank, but only the ones at the beginning. You cannot destroy the Safe Room door at the end to prevent the Survivors from winning.
-THE WITCH:
Here are some basic tactics to help you deal with a Witch:
The Survivors turn off your flashlight.
Watch out for her signature red glow.
Note that music gets louder as you get closer, and gets quieter as you are farther.
Do not shoot at or near her, loud gunshots near her will startle her.
Advise allies if you locate her, and give them the precise location.
If she is right where you have to go, let one person go past her at a time, if she starts to get up, but you get away, wait for her to get back down and then let the next person go.
Potentially dangerous, but useful, it is smart to locate the Witch before leaving completely. That way, if you are retreating or need a place to hide during a crescendo event, you will know where not to go.
Memorize the general area. If you end up startling her, and then shoot while backing up, you don't want to fall off a building or run into a wall.
If you absolutely cannot get past her, your only option may be to fight her.
If you startle the Witch:
First, try to "cr0wn" her with a shotgun. (For best results use an Auto shotgun, and position yourself behind her. Run up to her (so close that you will be running in place), then aim at her face, and continuously shoot. If she doesn't die in the first shot, the next two or three should kill her. An alternate idea would be to place a propane tank next to her, and detonate.
If she doesn’t die, burn her with a molotov, that way her health will continuously deplete.
Run back to the safe room, she can't break down this door, then when you are safe inside, unload. This is not possible in versus, as the safe room door cannot be closed after being opened.
Don't stop moving! The Witch, though strong is not slow, she is actually quite fast (300 speed compared to the Survivors' 210); she will most likely catch up to you if you stop to take a shot, so don't stop running.
Don’t stop shooting! If you have a hunting rifle, shoot from afar; if you have a shotgun, get up close, but keep a distance.
Have a trust-worthy ally next to you in case she incapacitates you.
If possible, use heights to your advantage (Example: at the top of a ladder). That way if she climbs to get to you:
Her attack is delayed.
You have an excellent chance to get some head-shots.
You can just keep running.
If someone else startles the Witch:
Make a defensive line between the Witch and the one who startled her, unload before she gets to him; if she is not killed, then her health will be low enough for the running Survivor to kill her.
If you have a shotgun, keep shooting her up close, she won’t attack you unless you directly block her from moving (if you block her in an open area, she will just push you out of the way while charging, not causing damage).
Throw a propane tank at her. This will hurt the Witch, as well as push her back a few feet, delaying her attack and sparing your teammate a few hit points.
One option, albeit cheap, is to leave your ally to his fate. The Witch won’t hurt you, and once your ally is dead, you won’t have to worry about an attempt at revenge for leaving him. This is why you should have a trust worthy ally as mentioned above.
If you are in a tunnel or other confining space. Do not stand between the Witch and her prey. She will get frustrated shortly and kill you instead.
On expert, the Witch ignores incapacitation and instantly kills her target. If a teammate has startled the Witch, you can actually save their life by shooting them and incapacitating them. The Witch now lacks the ability to kill them in one hit, however, be sure to subdue the Witch before she can kill the player on the ground. Also, do not use this tactic unless the Witch is charging to attack in close proximity.
What not to do when startling the Witch:
Though it is smart to close doors behind you because it will delay Infected and Special Infected, this will not stop the Tank or the Witch. If you are being chased by the Witch, she will rip the whole door down in one second.
Don't split up, the Witch will only go for one person, the others are completely safe, so if everyone runs in separate directions, the one who startled her will most likely be killed by the Witch, others will be killed by Special Infected. So stick together.
Don't melee the Witch, this is a fool's dare.
See the Witch for more tactics.
-NO WITCH ON INFECTED TEAM:
The Infected Although you cannot play as the Witch, you can certainly use her to your advantage:
Smokers can drag Survivors to the Witch.
Hunters and Boomers can crouch in front of the Witch, obscuring her from the Survivors sight. Alternately, if a Boomer is killed while the Survivors are relatively close to the Witch, the explosion will startle her, sending her after the person who killed the Boomer. It is also useful to crouch behind her as they will not risk trying to kill you if it would alert the Witch.
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