A very good guide with good info as well, I did not write this.
Link:
http://www.gamefaqs.com/computer/doswin/file/932358/45550==Gunship== /2.6
- UD-6 Talon (black)
- Type 4 Doragon (beige)
1. Pilot
2. Weapons Officer
You must be beside the gunship cabin to board it. Stay clear of the engines when
they are on.
===Pilot===
P: Armor-Piercing Missiles (10 × 6; very slow reload; instant)
[Ctrl] Free Look
To pilot a gunship, press [W] for forward throttle and [S] for hover thrusters.
While in forward throttle, the gunship can be pitched up and down to climb or
descend. While hovering, the gunship performs like a helicopter, where pitching
in either direction will result in motion in the opposite direction. With
enough speed, the gunship can fly straight up, or even complete a loop. The
tightest turns are made while the gunship is hovering. Use these maneuvers to
get the edge in dogfights.
To complete an inside loop, pull back on the stick by pushing up with the mouse;
you will have to keep pushing the mouse to maintain the climb. You may need to
use your hover thrusters to preserve enough clearance for the end of the loop.
Keep pushing with the mouse until the loop is complete. (If you are having
problems pitching back, try increasing the pitch factor in Control Options.)
Gunship loop:
http://www.youtube.com/watch?v=JEX3DfReCmsBarrel rolls, Immelmann turns, hammerhead turns, and other aerobatics are made
possible by using hover thrusters for these tight maneuvers. When using the
forward thrusters, you will experience limitations in roll.
Maneuverability (by Zagashi):
http://www.youtube.com/watch?v=cbTKXrsCeIoMissiles fire from the wing pods, right then left--compensation may be needed
for close targets. They can be fired as quickly as your trigger finger can pull.
The missiles will track air targets, to better kill enemy aircraft. You will
need to provide leading for the missiles in order for them to track.
In order for the weapons officer to...