Team Hot Pt. 3
2007-09-13 10:51 AM PDT
Enemy Territory: Quake Wars - I've played Battlefield 1942, Battlefield 2, Battlefield 2142, and Desert Conflict competitively (while playing Desert Combat and Call of Duty 2 for fun in competition) before playing Enemy Territory: Quake Wars. I wanted to take this time to tell you what I enjoy about Quake Wars competition.
Quake Wars is played 6v6, which is enough people for a good team test without getting to the point of having to coordinate too many players at the same time. Its also a nice size for LAN events. The game is based on a stopwatch format, where one team (based on the map, it could be either Strogg or GDF) attacks and sets a time to complete all the objectives (or runs out of time, which is usually set at 20 min). Once a time is set, the other team switches and tries to beat it. If they can do all the objectives faster, they win. If not, the other team wins.
Objective based gameplay is great for spectating because the action is focused around the objective. In games like the Battlefield series, you had to control a certain amount of points in order to bleed the other teams tickets so the action was usually spread out. In ET:QW, the action is always focused around doing the objective.
The vehicles in this game are not nearly as powerful as the Battlefield vehicles. They can be hurt by regular gunfire, grenades, Rocket Launchers, other vehicles, artillery, etc. One of the issues at this point is having to try to balance 6v6 competition for maps designed for 12v12, but Splash Damage and iD are really good about help both the competitive and casual communities. Once spawn times and vehicle amounts are adjusted for 6v6, the balance between infantry and vehicles will be amazing.
The infantry is really fun. The registration is nice, even with higher pings. Its fast paced, extremely team based infantry that has a steep learning curve. Once you feel comfortable strafe fighting, then you learn the various kits. Once you feel comfortable with all the kits and strafe fighting,...
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