A Day in the Life of Unknown Worlds Pt. 9
2007-09-10 6:00 PM PDT
7:00 PM
Max: Now that I've got all of the new code I've written working, I've been doing some additional testing to make sure that nothing else broke or that there aren't any subtle or rare bugs. We don't have the luxury of a QA department so I try to give everything a thorough test right as its finished. I'm planning on pushing this build out to our early evaluation testers tomorrow via the auto-update feature, so I also want to make sure it's solid.
I have a pretty simple test plan for the debugger, which involves debugging a bunch of test applications. My first test is the commercially released version of Company of Heroes which does a great job at stressing the debugger since it does a lot with Lua.
All of my test applications passed with the latest version of the debugger, so I feel pretty confident about my changes. I did notice a bug with the UI that I must have introduced with yesterday's changes. The fix is simple enough that I'm just going to go ahead and address that right now rather than putting it on the bug list and dealing with it later.
Charlie: Sent more requests for legal docs to our lawyer. Signing equity over to Max and refining our consultant agreement (work for hire, confidentiality, revenue share, copyright assignment). All this law, money and financial stuff is boring – aren't I the Game Director around here? When do I get to do game design and programming again? This stuff has to get done though.
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