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A Day in the Life of Unknown Wor...
2007-09-10 1:45 PM PDT
12:00 PM

Max: Went over to Charlie's place. Things are buzzing along on the debugger feature. One thing that's a bit unusual about what I'm doing today is that I'm working with assembly language. Now-a-days game developers do most of their work in C++ rather than the assembly language used to talk directly to the machine. The debugger has to do some really sneaky things to allow it to hook into an external application that it's debugging, and to make that happen means going to the lowest level where I have full control over everything.

Charlie: Max came over and we talked about how to get rid of some of our extra communication channels. We currently use Google Talk, Basecamp (and Campfire), Teamspeak, our forums, a developer wiki and Skype to communicate. Eesh. They all have strengths and weaknesses so we only felt we could get rid of our forums. Wrote a SQL query to fix up some access problems Playtesters had on our new web site.

Voice chat with Keith and Phil talking about texture styles. Looked at different concept art and found sections that Keith could get started on. Keith is very excited to learn as much as he can from Phil and was clearly excited about working with him.
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