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[Xfire] BlizzCon 2007
 
Starcraft 2 Hands On
2007-08-03 11:32 PM PDT
In a word: "smooth." Blizzard has clearly placed a lot of focus on making the unit control as natural and manageable as possible. The play style sits in a nice area between the original Starcraft and Warcraft III: it has the fast paced classic RTS style of Starcraft with the advanced control features of WC3. The game lives up to its hype.

Warcraft III control features present in Starcraft 2 include: autocasting, subgroup control, contextual rally pointing, building queuing, and Alt revealed unit health. A new feature that gives the game more of the Starcraft feel is the increased control group size--24 units can be added in a single group.

The game is also amazingly beautiful. If you are not a fan of the Blizzard art style, you may disagree, but for those of us who enjoy the bright, high contrast, colorful aesthetic present in their games, Starcraft 2 hits the mark. Units and buildings are easily distinguishable, preventing unit confusion even in novice players.

Two of the races are playable: Terran and Protoss (too bad for all the Zerg fans--myself included). The feel of both races remains rather true to the original game, with classic and completely new units working well together.

Check back tomorrow for an in depth look at the various units and structures available to Terran and Protoss.


View more screenshots on the official Starcraft 2 site

--TwiceUzi
views: 585
Comments
Frederic (uastaff) 2007-08-04 12:30 AM PDT
The game is very beautiful indeed.
One thing has not changed though: I suck at RTS. I already managed to lose the first map, with the Terrans on easy... I actually ran out of time as I got obsessed building all these new Terra units.
[TTHS]Prophet (lythria2005) 2007-08-04 3:27 AM PDT
I can't blame you Fred xD
One thing that annoys me abotu SC2 at Blizzcon is...

There ain't any zerging
sjk12 (sjk12) 2007-08-04 6:33 AM PDT
It looks awesome for Terran and Protoss so far; I wonder how Zerg is going to be... heh.