Shin Megami Tensei Imagine Online
2008-12-13 7:04 AM PST
Geez, there's a mouthful for ya.
So I was chosen to get into the Closed Beta for this game and decided to try it out, despite it sounding and looking stupid and generic.
Turns out it's stupid and generic.
K, story tiems. Try not to laugh:
In 199X (what is this, an NES game?), there was some kind of experiment in Tokyo that opened a portal to another world, or something. You know, something blatantly ripped from Half-Life.
So, monsters came into our world, but the crazy Tokyo-people called them 'demons.' I don't know, I would have just called them 'monsters.'
Anyway, the monsters attacked people all over the world. This lead to, and I quote, "a series of nuclear wars" which brought upon the "end of civilization."
To survive the FALLOUT, people built and lived in underground vaults. Does this sound familiar to anyone?
Eventually, Tokyo was saved by a young man. WTF? Then, they built a giant fucking tower in Tokyo, one that dwarfs the Citadel from Half-Life 2. Where the fuck did they get all the material for that in a post-apocalyptic monster-infested 20XX Toyko??
Not to be outdone, the 'demons' built 3 towers around the building, and attacked once more. O RLY?
There are people called 'Demon Busters' (or 'BDs' for short), who, apparently, ain't afraid of no demons. They also drive around in a '50s Cadillac herse, live in an old firestation, and are the ones who you're gonna call.
You start the game as a rookie Demon Buster, who, for some reason, looks like a kid from the 1990s in jeans and sneakers.
Crappy controls, shit camera, uninteresting monsters, and a lazy translating job really make this game dull. The environments are kinda interesting, but by the time you clear Act 00 and reach the grind-for-fuck's-sake area that looks like the inside of the Matrix, you'll regret having deleted the 'Uninstall' shortcut from your Start menu.
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